Simulation Environments Engineer
About the Team Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors.
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Simulation Environments Engineer at OpenAI in San Francisco. UpJobz keeps this listing high-signal for applicants targeting serious high-tech roles across the United States, Canada, and Mexico. About the Team Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors.
Day-to-day expectations
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- Build interactive and programmatic tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly.
- Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks.
- Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance.
- Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) so models see a systematic, measurable variety of conditions.
- Define and enforce quality gates for environments (visual fidelity, collision correctness, physical plausibility) and instrument validation tooling so environments meet realism/coverage goals.
- Connect environment tooling to CI/CD, presubmit checks, large-scale simulation farms and model-eval pipelines so environments can be tested automatically and run at scale. (You’ll partner with sim-pipelines and sim-realism owners.)
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