Simulation Environments Engineer
About the Team Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors.
What this role actually needs.
About the Team Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors. Responsibilities: - Build interactive and programmatic tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly. - Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks. - Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance. - Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) so models see a systematic, measurable variety of conditions. - Define and enforce quality gates for environments (visual fidelity, collision correctness, physical plausibility) and instrument validation tooling so environments meet realism/coverage goals. - Connect environment tooling to CI/CD, presubmit checks, large-scale simulation farms and model-eval pipelines so environments can be tested automatically and run at scale. (You’ll partner with sim-pipelines and sim-realism owners.) Company context: OpenAI builds frontier AI systems, research infrastructure, and applied products for developers, enterprises, and global users.
Day-to-day expectations
OpenAI lists these responsibilities for the Simulation Environments Engineer role.
- Build interactive and programmatic tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly.
- Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks.
- Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance.
- Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) so models see a systematic, measurable variety of conditions.
- Define and enforce quality gates for environments (visual fidelity, collision correctness, physical plausibility) and instrument validation tooling so environments meet realism/coverage goals.
- Connect environment tooling to CI/CD, presubmit checks, large-scale simulation farms and model-eval pipelines so environments can be tested automatically and run at scale. (You’ll partner with sim-pipelines and sim-realism owners.)
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Source: jobs.ashbyhq.com · Source ID: 39cd0dd8-520d-4932-80bf-7495a1d1d11b · Confidence: 97/100 · Last checked: May 7, 2026
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